辛梅塔 Symmetra







My seventh Overwatch LORA. Focused on original appearance.
Triggers – symmetra, blue dress, one mechanical arm, visor, thighhighs
Headgear – Head acessories besides blue visor tint are glued and you have to really try to take them off , if you add cyborg, earrings, forehead jewel, headgear, jewelry, necklace, visor into negatives you might just get lucky and get rid of most of it.
Checked strength range is 0.6-0.9. Inpainting eyes works better on lower strenghts, face – on higher.
This one was pain in the ass to make, goddamn visors and headgears + homogeneous dataset = suffering.
Making and testing LORA’s takes quite a bit of my time, so I would appreciate if you bought me a coffee (you can also commision me there). I also have a Patreon if you prefer to support through there.
Review and comment with your experiences, I would appreciate whatever feedback you can provide in order to continue improving my technique.
Trained on Anything V4.5 with anime.vae.pt.
Samples are 512×768, without HighRes.fix (mostly), using OrangeCocoa 50/50 Mix , with OrangeMix VAE, and using EasyNegative embedding, CLIP Skip 2. Inpaint examples are txt2img with 1 single inpaint done on face (I will comment on exceptions).








