辛梅塔 Symmetra

https://s2.xiaonaofu.top/material/b33c4154-018a-4fa0-9f40-7a79dc90c978.jpeghttps://s2.xiaonaofu.top/material/d81a4cdf-dabe-44b9-a1f5-ed2af8860386.jpeghttps://s2.xiaonaofu.top/material/894206ac-c91d-4d08-85e8-c547f1229609.jpeghttps://s2.xiaonaofu.top/material/87f24a26-baaa-4d26-82d5-88d2d1a7b653.jpeghttps://s2.xiaonaofu.top/material/ea20dbb1-14ec-4993-a1a0-d929690b521e.jpeghttps://s2.xiaonaofu.top/material/46821e8f-7b06-4edd-9dd0-533a127a6420.jpeghttps://s2.xiaonaofu.top/material/4197d0ce-381e-4564-82c9-f290cbc084e8.jpeghttps://s2.xiaonaofu.top/material/e4b7e033-ad19-48af-bb7b-910c1bb5c463.jpegMy seventh Overwatch LORA. Focused on original appearance.

Triggers – symmetra, blue dress, one mechanical arm, visor, thighhighs

Headgear – Head acessories besides blue visor tint are glued and you have to really try to take them off , if you add cyborg, earrings, forehead jewel, headgear, jewelry, necklace, visor into negatives you might just get lucky and get rid of most of it.

Checked strength range is 0.6-0.9. Inpainting eyes works better on lower strenghts, face – on higher.

This one was pain in the ass to make, goddamn visors and headgears + homogeneous dataset = suffering.

Making and testing LORA’s takes quite a bit of my time, so I would appreciate if you bought me a coffee (you can also commision me there). I also have a Patreon if you prefer to support through there.

Review and comment with your experiences, I would appreciate whatever feedback you can provide in order to continue improving my technique.

Trained on Anything V4.5 with anime.vae.pt.

Samples are 512×768, without HighRes.fix (mostly), using OrangeCocoa 50/50 Mix , with OrangeMix VAE, and using EasyNegative embedding, CLIP Skip 2. Inpaint examples are txt2img with 1 single inpaint done on face (I will comment on exceptions).

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