贤者 sage

https://s2.xiaonaofu.top/material/31670a9f-a59e-4798-b373-dc1e98b118ac.jpeghttps://s2.xiaonaofu.top/material/3efb73f7-3d97-449f-bfa5-aebf2f3c663d.jpeghttps://s2.xiaonaofu.top/material/8f7eadb3-fce2-4fc6-95e7-e63a16a92e7f.jpeghttps://s2.xiaonaofu.top/material/3cf2a584-96ea-449a-8075-1e5b5a73d3de.jpeghttps://s2.xiaonaofu.top/material/29e87426-9e3b-474a-ab64-0e94338b3c38.jpeghttps://s2.xiaonaofu.top/material/51716478-86ad-4b00-887b-4fa2391f720c.jpeghttps://s2.xiaonaofu.top/material/bded5dc6-4d6b-45e3-9bd3-b22b2cda8c97.jpegsage \(dq3\)
blue hair
white dress
red eyes
circlet

Number 3!

Sage was originally going to be my first Lora, but I suppose I preferred Priest’s design, marginally, overall.

Tag: sage \(dq3\)

Like always, I cannot guarantee you’ll get amazing results, but hopefully you’ll find the model worth your time. I really like how this model came out, so I hope you do, as well.

Trained in: NAI this time! I feel like in my training that NAI gives me the most variation, but I still really like kotos for overall generations and samples.

Sample images a mix of multiple models that should pop up when you click on the full image.

Best weight to use is around: really anything, honestly. Sage was so gracious enough to be pretty flexible for me to use at just about any weight.

This was all generated locally on a 3070 RTX 8VRAM card.

Anomalies:

It’s no secret that SD has trouble with weapons, so despite my best attempts, if you want weapons that don’t look weird a fair amount of the time, please inpaint results you like!

Nothing much than that. Sage is a good girl, she generates pretty well, so have fun!

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