Pokémon (Style)

https://s2.xiaonaofu.top/material/5cff30f1-16ef-4c6e-9909-1fa4c30a64dd.jpeghttps://s2.xiaonaofu.top/material/298e9ff6-613c-4f17-a613-f0ee4fca6a9d.jpeghttps://s2.xiaonaofu.top/material/c7edaedf-0d1c-4731-b086-2018c6a878de.jpeghttps://s2.xiaonaofu.top/material/bb1decf9-8183-49b4-9782-9ec41a4c988f.jpeghttps://s2.xiaonaofu.top/material/4c6b4098-ffce-413d-9ccb-8071d9584c8a.jpeghttps://s2.xiaonaofu.top/material/d6ee8d16-dcd0-4055-a63a-f3f39cfa2bff.jpegGENERATION 1
GENERATION 2
GENERATION 3
GENERATION 4
GENERATION 5
GENERATION 6
GENERATION 7
GENERATION 8
GENERATION 9

LoRA trained on the animefull-final model using the official artwork of the mainline Pokémon games. I’d personally recommend using this the most with AnythingV3.

For full body shots I’d suggesting using a resolution of 448×896, as this was the largest bucket in the dataset. Most resolutions still work quite well though and which you want to use can depend a lot on the pose/character you want to depict.

All artwork has been tagged with their respective generation (eg. generation 1, generation 2, etc.). Allowing you to get different styles, occasionally there’s a bit of bleeding (mostly at gens 3 and 4) but its fairly consistent otherwise.

As for upscaling, I recommend using something like the anime ESRGAN models, rather than the default latent upscaling. As the Pokémon artstyle doesn’t have a lot of details any new stuff added usually looks bad.

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